1. Barr M, Copeland-Stewart A. Playing video games during the COVID-19 pandemic and effects on players’ well-being. Games Cult. 2022;17(1):122–139
2. Granic I, Lobel A, Engels RC. The benefits of playing video games. Am Psychol. 2014;69(1):66–78
3. Common Sense Media. The Common Sense Census: Media Use by Tweens and Teens, 2021. Available at: https://www.commonsensemedia.org/research/the-common-sense-censusmedia-use-by-tweens-and-teens-2021. Accessed August 4, 2022
4. Hill D, Ameenuddin N, Reid Chassiakos YL et al; Council on Communications and Media. Media and young minds. Pediatrics. 2016;138(5): e20162591
5. Hill DL. Social media: anticipatory guidance. Pediatr Rev. 2020; 41(3):112–119 Google
6. O’Keeffe GS, Clarke-Pearson K; Council on Communications and Media. The impact of social media on children, adolescents, and families. Pediatrics. 2011;127(4):800–804 Google
7. Prot S, McDonald KA, Anderson CA, Gentile DA. Video games: good, bad, or other? Pediatr Clin North Am. 2012;59(3):647–658, viii
8. Strasburger VC, Jordan AB, Donnerstein E. Health effects of media on children and adolescents. Pediatrics. 2010;125(4):756–767
9. Jordan AB, Kramer-Golinkoff EK, Strasburger VC. Does adolescent media use cause obesity and eating disorders? Adolesc Med State Art Rev. 2008;19(3):431–449, viii–ix
10. Kracht CL, Joseph ED, Staiano AE. Video games, obesity, and children. Curr Obes Rep. 2020;9(1):1–14
11. Chaput J-P, Visby T, Nyby S et al. Video game playing increases food intake in adolescents: a randomized crossover study. Am J Clin Nutr. 2011;93(6):1196–1203
12. Cemelli CM, Burris J, Woolf K. Video games impact lifestyle behaviors in adults. Top Clin Nutr. 2016;31(2):96–110
13. Delfino LD, Dos Santos Silva DA, Tebar WR et al. Screen time by different devices in adolescents: association with physical inactivity domains and eating habits. J Sports Med Phys Fitness. 2018;58(3):318–325
14. IqbalM. Pokémon Go revenue and usage statistics (2022). Business of Apps. Available at: https://www.businessofapps.com/data/pokemon-go-statistics/#:∼:text=How%20far%20hav e%20Pok%C3%A9mon%20Go,to%2023%20billion%20km%20collectively. Accessed February 23, 2022
15. Wang AI. Systematic literature review on health effects of playing Pokémon Go. Entertain Comput. 2021;38:100411
16. Staiano AE. Exergames, energy expenditure, and obesity. In: The International Encyclopedia of Media Psychology. Hoboken, NJ: John Wiley & Sons Inc; 2020:1–7 Google Scholar
17. Kramer A, Dettmers C, Gruber M. Exergaming with additional postural demands improves balance and gait in patients with multiple sclerosis as much as conventional balance training and leads to high adherence to home-based balance training. Arch Phys Med Rehabil. 2014;95(10):1803–1809
18. Li J, Theng Y-L, Foo S. Effect of exergames on depression: a systematic review and metaanalysis. Cyberpsychol Behav Soc Netw. 2016;19(1):34–42
19. Peracchia S, Curcio G. Exposure to video games: effects on sleep and on post-sleep cognitive abilities: a sistematic review of experimental evidences. Sleep Sci. 2018;11(4):302– 314
20. Ceranoglu TA. Video games and sleep: an overlooked challenge. Adolesc Psychiatry. 2014;4(2):104–108
21. Harbard E, Allen NB, Trinder J, Bei B. What’s keeping teenagers up? prebedtime behaviors and actigraphy-assessed sleep over school and vacation. J Adolesc Health. 2016;58(4):426– 432
22. Zhang Z, Adamo KB, Ogden N et al. Longitudinal correlates of sleep duration in young children. Sleep Med. 2021; 78:128–134
23. Hartmann M, Pelz lMA, Kann PH et al. The effects of prolonged single night session of videogaming on sleep and declarative memory. PLoS One. 2019;14(11): e0224893
24. King DL, Gradisar M, Drummond A et al. The impact of prolonged violent video-gaming on adolescent sleep: an experimental study. J Sleep Res. 2013;22(2):137–143
25. Mindell JA, Owens JA. A Clinical Guide to Pediatric Sleep: Diagnosis and Management of Sleep Problems. Philadelphia, PA: Lippincott Williams & Wilkins; 2015
26. Dennison BA, Erb TA, Jenkins PL. Television viewing and television in bedroom associated with overweight risk among low-income preschool children. Pediatrics. 2002;109(6):1028–1035
27. Borzekowski DL, Robinson TN. The remote, the mouse, and the no. 2 pencil: the household media environment and academic achievement among third grade students. Arch Pediatr Adolesc Med. 2005;159(7):607–613
28. Brooks PJ, Rose MC. Effects of video games on child/youth cognitive skills and knowledge gain. In: The International Encyclopedia of Media Psychology. Hoboken, NJ: John Wiley & Sons Inc; 2020:1–7
29. Smirni D, Garufo E, Di Falco L, Lavanco G. The playing brain. the impact of video games on cognition and behavior in pediatric age at the time of lockdown: a systematic review. Pediatr Rep. 2021;13(3):401–415
30. Green CS, Bavelier D. Action video game modifies visual selective attention. Nature. 2003;423(6939):534–537
31. Castel AD, Pratt J, Drummond E. The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search. Acta Psychol (Amst). 2005;119(2):217–230
32. Feng J, Spence I, Pratt J. Playing an action video game reduces gender differences in spatial cognition. Psychol Sci. 2007;18(10):850–855
33. Oei AC, Patterson MD. Playing a puzzle video game with changing requirements improves executive functions. Comput Human Behav. 2014; 37:216–228
34. Bediou B, Adams DM, Mayer RE, Tipton E, Green CS, Bavelier D. Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Psychol Bull. 2018;144(1):77–110
35. Oei AC, Patterson MD. Enhancing cognition with video games: a multiple game training study. PLoS One. 2013;8(3): e58546
36. Franceschini S, Gori S, Ruffino M, Viola S, Molteni M, Facoetti A. Action video games make dyslexic children read better. Curr Biol. 2013;23(6):462–466
37. Hill D, Ameenuddin N, Chassiakos YLR et al; Council on Communications and Media. Media use in school-aged children and adolescents. Pediatrics. 2016;138(5): e20162592
38. Beyens I, Valkenburg PM, Piotrowski JT. Screen media use and ADHD-related behaviors: four decades of research. Proc Natl Acad Sci USA. 2018;115(40):9875–9881
39. Tiraboschi GA, West GL, Boers E, Bohbot VD, Fitzpatrick C. Associations between video game engagement and ADHD symptoms in early adolescence. J Atten Disord. 2022;26(10):1369–1378
40. Masi L, Abadie P, Herba C, Emond M, Gingras M-P, Amor LB. Video games in ADHD and non-ADHD children: modalities of use and association with ADHD symptoms. Front Pediatr. 2021;9: 632272
41. Paulus FW, Sinzig J, Mayer H, Weber M, von Gontard A. Computer gaming disorder and ADHD in young children: a population-based study. Int J Ment Health Addict. 2018;16(5):1193– 1207
42. Johannes N, Vuorre M, Przybylski AK. Video game play is positively correlated with wellbeing. R Soc Open Sci. 2021;8(2):202049
43. Jones CM, Scholes L, Johnson D, Katsikitis M, Carras MC. Gaming well: links between videogames and flourishing mental health. Front Psychol. 2014; 5:260
44. Durkin K, Barber B. Not so doomed: computer game play and positive adolescent development. J Appl Dev Psychol. 2002;23(4):373–392
45. Wack E, Tantleff-Dunn S. Relationships between electronic game play, obesity, and psychosocial functioning in young men. Cyberpsychol Behav. 2009;12(2):241–244
Comentarios
Para ver los comentarios de sus colegas o para expresar su opinión debe ingresar con su cuenta de IntraMed.